

These rules were never changed BUT they were not applied to R grade items (introduced in GoD) that have been using the:įinal % = (scroll & support item boost %) + (1 / ((max(15, current enchant level) + 3) / 3) * 100įinal % = (scroll & support item boost %) + (1 / ((max(15, current enchant level) + 3) / 3) * 100 * 0.5Įxample: R grade physical weapon enchant rate for +3->+4 would be (1 / ((3+3) / 3)) * 100 = 1/2 * 100 = 50% (and 25% for a magical R grade weapon). +20 armor could now be attempted to enchant, with the rate set to 0% Magical weapons use 40% success rate from +3->+4 until +14->+15 and 20% from +15->+16 onwards

Physical weapons use 70% success rate from +3->+4 until +14->+15 and 35% from +15->+16 onwards Right after Prelude (BETA and release) it was changed so that:

even tho theres dwarf on TI that made 4+ weapons to +7-12Īt the very beginning of Lineage II, the rates were simple: 33.33333% for fighter weapons and 28.33333 % for magic weapons, no maximum enchant level (while armor enchant rates were enchant level based and max armor enchant was +20). Its should be 66% for all unless they nerfed the rates for mage weps like illegal servers or goddess+
